﻿using UnityEngine;

namespace Code.UI
{
    [CreateAssetMenu(fileName ="NewSkillConfig",menuName ="Config/NewSkillConfig")]
    public class Skill:ScriptableObject
    {
        public string Name;
        public Sprite Img;
        public int Level;
        public int Money;
        public int Cost;
        public string Desc;
    }
}
